Physics Body Editor
A downloadable tool for Windows, macOS, and Linux
Physics Body Editor is a generic 2D polygon editor. Default save file format is json. You can use it on your own engine by parsing the json file.
Physics Body Editor is originally developed by Aurelien Ribon and maintained by MovingBlocks for libGDX loader, also they added the Gradle build support.
This is the modified version of original Physics Body Editor for Defold Game Engine compatibility. I made a lots of breaking changes, improvements, added new functionalities and bug fixes.
Download
Download info and manual:
selimanac.github.io/physics-body-editor
Github: selimanac/physics-body-editor
Release Notes
1.5.0
- All dependencies updated.
- New dark theme GUI.
- New coordinate system.
- New zoom level and pivot(origin) functionallties.
- Defold Exporter with .convexshapes and .go files.
- Lots of major & minor bugs fixed.
Known issues
- Incorrect Layout Rendering of LwjglCanvas on MacOS. #5004 Temporarily fixed with glue.
- Multi-part Detection and Hole Detection are not working as expected. I disabled them. Require more investigation on the issue.
- Swing widget toolkit is ancient and it is not supported anymore. So it may contain unfixable bugs.
Download
Download
https://github.com/selimanac/physics-body-editor/releases
External
Comments
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Can i use this editor with phaser 3??